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“Military tested, Military approved. When you have lives at stake, there's no margin for error. First responders and the military use Total Immersion products for tactical simulation, mission rehearsal, flight simulation, and combat readiness exercises.”

Total Immersion Software
1080 Marina Village Pkwy
Suite 205
Alameda, CA 94501

1-510-521-1405

Our Partners
Could you benefit from a rapid-scenario/rapid-prototyping game platform?

RealWorld Platform

Simulations without Programmers®

RealWorld® Platform is a mission rehearsal, training and game development platform. The platform enables field forces, developers, and commercial trainers to rapidly create high-fidelity virtual environments, whether for entertainment games or serious mission rehearsal. And you don't need to be a programmer to do so. You generate the data with the tools you already have. RealWorld automatically ingests the data and generates a simulation for you.

For example, if you develop your mission plan in FalconView, RealWorld will bring in your route, threat, and terrain data, and produce a fully realized 3D virtual rehearsal environment. This lets you see your mission plan play out in 3D and identify areas for improvement. Better yet, using the drag-and-drop RealWorld Builder you can quickly and easily change the simulation to see
"what if".

RealWorld falcon view RealWorld Falcon View RealWorld route

When we say "see" what it looks like, we mean fully realized 3D with correlated satellite imagery. Side-by-side views of the 2D and 3D giving much better situational awareness.

RealWorld Platform Components

The RealWorld platform is comprised of 4 core components that together provide all that is needed to build a complete, field-authored, mission rehearsal or training scenario:

  • Environmental Data Toolkit (EDT) - The EDT processes standard GIS data into RealWorld underlayment data, creating the “sandbox” in which RealWorld characters live and act. The EDT supports GPS and LIDAR survey data providing terrain knowledge with sub-meter accuracy, and includes tools for geo-referencing, updating, and enhancing the scenario environment.
  • Content Management System (CMS) - The CMS is a shared repository of all existing simulation assets as well as any new assets created by developers and artists. These assets act as the building blocks of any scenario to be created. All animated and inanimate objects that exist in the simulated world—humans, vehicles, weapons, flora and fauna—are managed in the web-based CMS. Artists and modelers can use off-the-shelf tools such as 3D Studio Max, Photoshop and their favorite sound editor to create new simulation components and add them to the CMS.
  • RealWorld Builder (RWB) - The RealWorld Builder (RWB) is a toolset that forms the heart of the rehearsal creation system. RWB allows non-technical users to create new scenarios on-the-fly, by pulling together all the components necessary to build the scenario, including dragging and dropping assets into geo-specific locations, incorporating up-to-date ISR data and operations objectives, and outputting a deployable, ready-to use run-time simulation package. More
  • Simulation Runtime - Output of RealWorld is a stand-alone application that includes all the components necessary to carry out the simulation exercise. The application is completely deployable on one laptop, or can be distributed across multiple systems in a client-server model, capable of supporting hundreds of concurrent players.

Unlike anything else in the marketplace, the RealWorld Platform leverages the best of existing commercial technology, while providing new innovative capabilities on an open, scalable and flexible architecture. RealWorld:

  • Leverages domain expertise, including intelligence, surveillance, and reconnaissance (ISR) data;
  • Inserts personnel and relevant assets into fully interactive, simulated 3-D geo-specific environments;
  • Supports massively, multi-user simulations, including distributed mission roles and AI-controlled players;
  • Allows rapid scenario authoring in the field;
  • Is extensible and open system, integrates with existing Physics and AI models, imports all major terrain data standards, supports industry standard art and sound tools, and interfaces with 3rd party systems, such as C4I, through HLI/DI.

 

RealWorld's Rapid Environment Creation

RealWorld's Visualize, Virtualize, Simulate

RealWorld's platform diagram